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TypeScript / Enums at runtime and tree-shaking

Posted On 02.24.2022

In TypeScript, an enum can be defined in various ways: a numeric enum, a string-based enum, or heterogeneous enum.

By default, any enum member will have a numeric value:

enum Fruit {
    Orange,
    Apple,
    Mango
}
 
// equivalent to
 
enum Fruit {
    Orange = 0,
    Apple  = 1,
    Mango  = 2
}

A string-based enum is an enum where its members have string values:

enum Fruit {
    Orange = "cam",
    Apple  = "táo",
    Mango  = "xoài"
}

A heterogeneous enum is the type of enum where you can have a mix between numeric and string values.


Numeric enums are compiled to JavaScript in the following form:

var Fruit;
(function (Fruit) {
    Fruit[Fruit["Orange"] = 0] = "Orange";
    Fruit[Fruit["Apple"]  = 1] = "Apple";
    Fruit[Fruit["Mango"]  = 2] = "Mango";
})(Fruit || (Fruit = {}));

It’s a bit too much to look at this compiled code, but what it exactly does is create a Fruit object and assign a couple of values to this object:

Fruit["Orange"] = 0;
Fruit["Apple"]  = 1;
Fruit["Mango"]  = 2;
 
Fruit[0] = "Orange";
Fruit[1] = "Apple";
Fruit[2] = "Mango";

These assignments allow the enum to be accessed in various ways:

// Static lookup
Fruit.Orange // = 0
 
// Dynamic lookup
Fruit['Apple'] // = 1 
Fruit[Fruit.Orange] // = "Orange"
Fruit[2] // = "Mango"

In the case of string-based enum, the generated code is much more straight-forward:

var Fruit;
(function (Fruit) {
    Fruit["Orange"] = "cam";
    Fruit["Apple"] = "táo";
    Fruit["Mango"] = "xoài";
})(Fruit || (Fruit = {}));

You can only dynamically access the enum members via a string:

// Static lookup
Fruit.Orange // = "cam"
 
// Dynamic lookup
Fruit["Mango"] // = "xoài"

The wrapping function around each compiled enum is called IIFE (Immediately Invoked Function Expression):

(function (Fruit) {
 
})(Fruit || (Fruit = {}));

What it does is capture a local variable Fruit that either points to a pre-defined Fruit or a new empty object Fruit || (Fruit = {}. One of its applications is to allow you to split the enum into multiple declarations.

For example, we split the enum Fruit into two parts:

enum Fruit {
    Orange = "cam",
    Apple  = "táo",
    Mango  = "xoài"
}
 
enum Fruit {
    Durian = "sầu riêng"
}

This compiles to:

var Fruit;
 
(function (Fruit) {
    Fruit["Orange"] = "cam";
    Fruit["Apple"] = "táo";
    Fruit["Mango"] = "xoài";
})(Fruit || (Fruit = {}));
//           ^^^^^ Fruit is a new object {}
 
(function (Fruit) {
    Fruit["Durian"] = "sầu riêng";
})(Fruit || (Fruit = {}));
// ^^^^^ Fruit is referenced to the existing Fruit

The usage of IIFE is useful here but with a drawback, during production build, tree-shaking is impossible to check if this generated code is being used or not, hence, these enums will always appear in the bundled code, even if you are not using them anywhere.


If an enum is prefixed with a const, there will be no generated code for this enum at all, because every usage of this enum’s value will be inlined with its actual value, for example, the following code:

const enum Fruit {
    Orange = "cam",
    Apple  = "táo",
    Mango  = "xoài"
}
 
console.log(Fruit.Apple);
console.log(Fruit.Mango);

Will be compiled to:

console.log("táo" /* Apple */);
console.log("xoài" /* Mango */);

This approach has a clear performance benefit but comes with some pitfalls, make sure you check them in the document before using it.