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Posted On Oct 15th, 2021
One step closer to coloring support!
Please don’t mind the colorful grid :D it’s just for testing.
The character cell’s background now being draw using a quad instead of a fake block character, the drawing is being handled
by a separate rendering pipeline, which I called quad_pipeline
, reducing the overhead for glyph_brush
, hence, performance
improved!
8c553c3◹